Martin Alper and Virgin Mastertronic became Virgin Games, which became Virgin Interactive Entertainment.
As you can see from the marketing material on the left, Clue, Monopoly and Risk were well-known board games.
All of their other products were recreational and considerably cheaper than Success, Inc.
Most of the Virgin Games had an MSRP of less than $20.
Martin also targeted products through sport celebrities and semi-commercial offerings for MacDonalds and 7-up.
Games have a short life-cycle on the shelves, so swaps from retail were supplied largely with our software. This helped get us on the shelves quickly, and because Success had a long shelf life, everyone was pleased.
Productivity software was quite different from games, as it is today. Spreadsheets, like VisiCalc, SuperCalc and Lotus were on the shelf next to word processors, like Word Star and Word Perfect. Desktop publishers, such as Quark and Adobe's PageMaker, were another relatively high-end group. The challenge that was met by Success, Inc was to be 'productivity software' that had a soul.
By launching with Virgin, creating the new genre was grossly simplified.
For a while, there was more creativity in productivity software than there is today. Although Windows 3.1 spirited a lot of products from the Apple environment, the release of Windows 95 in 1996 did a lot to discourage creativity. In order to crush Lotus for Excel and to crush Word Perfect for MS Word, the transition was made quite difficult. By the time Lotus and WordPerfect reached the market, their share had already been taken by Microsoft's application software. There was a lot of attrition among the products at that time, but Success Inc jumped that hurdle.
Concomitantly, there was a lot of emphasis on the use of Microsoft's components for any product that did word processing.
This still remains a public expectation today, although users are adapted quite well to simple text forms because of internet and HTML limitations.